(The fact that my latest mod-list for Oldrim is around 770 mods. I may have come out a little traumatized. Yeah, the rules, load orders, plugins, mods to make other mods work properly, and having to clean plugins because of lazy modmakers. Maybe even, because of the old engine and easy of modding for modders to add basically anything.Ĭhanging Skyrim into a managementSim basically with the right mods is something that i can't stop to smile and see how great that community is. Even with the bugs.Įven with the old engine. Not gonna lie, Bethesda games are amoung my favorite. Most mods will be polite and list what mods the author knows are incompatible and some mods are incompatible in ways that aren't obvious, and allso not game-breaking Swapping to another profile could allso use some work.Īs this is done entirely by un-subscribing and re-subscribing en-mass (huzzah un-subscribe all/subscribe all button in a collection), it can sometimes take half an hour to completely swap over, because steam is an idiot and won't pay attention to that mod allready being there, it wants to re-re-re-redownload it, depite not having been updated for 4 years) The Steam version in particular uses the Steam Workshop as it's mod manager, though saving the "mod profile" (collection) is more than a bit tedious. (after a disatrous few months of Mid/Late-Beta where first "alphabetical", and then "random" load order resulted in basically no-one being able to play) Starbound has "load order" functionaly built in. Hyuk hyuk hyuk! There's yer problem! /joke News Images Livestream Patch Notes Build Let's Play Question Fan Art Modding Discussion Video Nightly Spoilers High quality posts have a chance of being featured in the Starbound Dev Blog! If you wish to make text into a spoiler, you may do that like so: (/spoiler)Įach week /r/Starbound hosts a Build of the Week thread (BotW) with the build topic changing weekly.
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